

Now it’s clear that the Nuke result looks a lot more natural than the Affinity Photo result. To compare both results better just multiply the color value of the circles by 4 before adding them together in Nuke. The Nuke node graph – if you would use the PSDMerge (sRGB) nodes (linear dodge) from the breakout layers of the PSD file, the result would look like the same as it does in Affinity Photo. The addition of the circles happen scene referred and the tone mapping gamma curve is applied only once after all the circles are added. Loading the same PSD file into Nuke (Default Nuke Color Management), breakout the layers and replace the background color with a rounded value of 0.08. So far so good.Īffinity Photo simple adding of layers – each operation is display referred – the SRGB gamma curve is applied already before the add operation takes place. The overlaid circle areas adding up from 80 to 160, 240 and would end up at 320, but clip at 255. Duplicate the circle layer two more times and end up with a clipped white.

To make the new layer visible change the transfer mode to ADD. Make a circle selection on the filled layer and copy&paste the grey circle on the grey background – nothing happens. Take a fresh document and fill the background with a grey value of 80 out of the range of 0-255 (8-bit sRGB). To show to a 2D or motion graphics artist who is only used to work with Photoshop and AfterEffects what it means to work scene referred instead of display referred I set up this simple example with Affinity Photo (Photoshop would be the same). Or adding display referred in Affinity Photo (PS) vs.

Panicpost – commercial break Menü öffnen.Understanding Resolve Color Management with Nuke The “Top 100” Color-Charts & ACES – Part One HDRI lighting with Blender and ACES – Ricoh Theta S vs. Understanding Gamut with ACES and Blender Adding “colors” before/after a view transform
